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Crysis Warhead

(more) »rank: 161

from: Electronic Arts


Editorial Product Review: :Take on the fight as the volatile Sergeant 'Psycho' Sykes in a new parallel story taking place during the events of the original smash hit, Crysis. Psycho's secret mission will take him to the other side of the island on a ruthless pursuit of a North Korean general hell-bent on obtaining powerful technology. With the versatile powers of his Nanosuit and an arsenal of fully customizable weapons & vehicles at his disposal, Sykes will do whatever it takes to carry out his top-secret objective. ...


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Fallout 3

(more) »rank: 40

from: Bethesda Softworks


Editorial Product Review: :Fallout 3 PC :The third game in the Fallout series, Fallout 3 is a singleplayer action role-playing game (RPG) set in a post-apocalyptic Washington DC. Combining the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong, with the kitschy naivety of American 1950s nuclear propaganda, Fallout 3 will satisfy both players familiar with the popular first two games in its series as well as those coming to the franchise for the first time.The Cold War goes Next-GenWelcome ...


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Far Cry 2

(more) »rank: 126

from: Ubisoft


Editorial Product Review: :Go deep into the most beautiful but also the most hostile environment in the world: Africa. Caught between two rival factions in war-torn Africa, you are sent to take out 'The Jackal,' a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfill your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralize their superior numbers and firepower with surprise, subversion, cunning and, of course, brute ...


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The Witcher Enhanced

(more) »rank: 158

from: Atari


Editorial Product Review: :Welcome to a world that knows no mercy - none is received, and none is given. Only physical and mental agility can keep you alive, though they are by no means a guarantor of life. You play the role of Geralt - an already legendary monster-slayer, but this is not a gift and is certainly not given lightly. ?The Witcher? is an immense computer game. Within its realm, you will have to assume the burden of choice. And this burden of choice, as ...


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The Orange Box

(more) »rank: 308

from: Electronic Arts


Editorial Product Review: :With part 3 of the Half-Life saga in the horizon, this collection brings you from the start so you're ready to take on the third episode of this exciting trilogy. Half Life earns its popularity and reputation at being the first First Person Shooter game to use aq lifelike, realtime plot that pits you in the action as well as behind the trigger. Created by Valve Software, each episode employs advanced technologies for better, more realistic play. In Half-Life, you assume the role ...


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S.T.A.L.K.E.R.: Clear Sky

(more) »rank: 596

from: Deep Silver


Editorial Product Review: :Go back one year from the events of S.T.A.L.K.E.R.: Shadow of Chernobyl. In Clear Sky, a group of stalkers has reached the heart of the Zone - Chernobyl Nuclear Power Plant. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. Entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear ...


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Crysis

(more) »rank: 380

from: Electronic Arts


Editorial Product Review: :From the makers of Far Cry, Crysis offers FPS fans the best-looking, most highly-evolving gameplay, requiring the player to use adaptive tactics and total customization of weapons and armor to survive in dynamic, hostile environments. Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea. All contact with the team is lost when the North Korean Government quickly seals off the area. The United States responds by dispatching an elite team of Delta Force ...


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Left 4 Dead

(more) »rank: 669

from: Electronic Arts


Editorial Product Review: :Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four 'Survivors' in an epic struggle against hordes of swarming zombies and terrifying 'Boss Infected' mutants. Developed by Turtle Rock Studios and Valve, creators of the Counter-Strike and Half-Life games, the latest AI technology allows for multiplayer games of one to eight players.A new and highly virulent strain of the rabies virus emerges and spreads through the human population with frightening speed. The pandemic's victims become grotesquely disfigured ...


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BioShock

(more) »rank: 383

from: 2K Games


Editorial Product Review: :BioShock lets you do the impossible as you explore a mysterious underwater city. When your plane crashes, you discover Rapture - an underwater Utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified 'splicers' and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. As little girls loot the dead, and biologically mutated citizens ambush you at every turn. Now you're trapped, caught in the ...


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Mass Effect

(more) »rank: 553

from: Electronic Arts


Editorial Product Review: :You are Commander Shepard of the starship Normandy and you are the last hope for all life in the Galaxy. Saren, a rogue member of the elite and untouchable Spectre agents, has discovered the secret to unleashing an apocalyptic force on the galaxy, and only you stand in his way. To save the lives of billions, you must do whatever it takes to stop Saren and prevent the return of an ancient force bent on the destruction of all organic life. High resolution ...


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Notebook Computers Shopreview



Alienware's flagship gaming laptop, the Area-51 m9750, has plenty of appeal for high-end gamers, but the alien head aesthetic seems dated, and newer components are right around the corner.

The rise and fall of muni-Fi (and rise again): Clearly, the largest story involving Wi-Fi in 2007 was the at-first continued growth in cities awarding contracts with no money involved on their part to have service providers build Wi-Fi networks--and the subsequent failure of these networks to be built. Starting quietly in late 2006, the market shifted for metro-scale Wi-Fi. During 2007, providers decided that bearing the full cost of a city-wide network without city contracts wasn't financially sensible.

The full scope of the low uptake rates in cities that had large portions of the network built out also became clear: rather than 15 to 35 percent of residents subscribing, just a few percentage points would put a network in the top tier. Revenue is apparently also pretty minimal even in cities like Taipei, Taiwan, the network provider for which was predicting 250,000 subscribers by the end of 2006, and had just 30,000 regular users each month at last public report in early 2007.

MetroFi started to tell cities that without an advance service commitment at a minimum level -- an anchor tenancy -- the company couldn't proceed on networks. In 2007, MetroFi lost half a dozen bids or saw contracts canceled due to this change. Its work in Portland, Ore., the biggest network it was building, won't be extended beyond current limited dimensions until additional capital or a city commitment is obtained; the city has said it won't commit to service fees, however.

Meanwhile, EarthLink lost its CEO Garry Betty in January due to cancer. A strong backer of new initiatives to change EarthLink's core business, his death was certainly one of the causes in a quick re-evaluation of the municipal wireless division. New CEO Rolla Huff pulled EarthLink out of new deals, suspended existing ones, laid off hundreds of employees while gutting the metro Wi-Fi division, and appears poised to leave currently built or underway networks, including their flagship Philadelphia effort. They may sell the division, but it's hard to see much worth in it given the current state.

In a smaller bit of news, Kite Networks, formerly known by various names, was sold by parent MobilePro to Gobility with conditions that according to SEC filings by MobilePro weren't met. Kite was once high flying, in the company of EarthLink and MetroFi as one of the major U.S. Wi-Fi network builders. Now it's still in that company, with work on its Arizona networks apparently halted. A suitor has emerged in the form of a regional telecom that specializes in the Hispanophone market (double entendre intended), and which thinks it could boost Tempe subscriptions from the current several hundred to about 300 times that number. Hope springs eternal.

And while AT&T was able to launch a Riverside, Calif., network with MetroFi handling the installation and operation, it backed out of St. Louis, Mo., due to a utility pole problem, and the bidding in Chicago, too. The Metro Connect consortiums in Sacramento and Silcion Valley were unable to raise financing despite the apparent blue-chip participation by Cisco, IBM, and Intel.

County-wide Wi-Fi was also hit again and again by providers who pulled out--CenturyTel in Pierce County, Wash., for instance--or problems with technology or utility poles. In a few scattered areas, Wi-Fi across counties has been built out, but it's not an idea whose time has yet come.

Muni-Fi isn't down for the count. While these high-profile networks in large cities and county-wide networks have mostly hit the skids, more modest networks with well-defined goals continue to be built with a focus on public safety and municipal uses in hundreds of small and medium-sized towns. Brookline, Mass., may be a good example, in which a public safety/public access network was built relatively quickly and with no reported problems.

And there's one big city success story: Minneapolis, Minn. While local provider US Internet wound up spending more than they'd intended, reports from the ground indicate that service works quite well, and subscriptions and interest are quite high. The company was able to respond almost instantly to the bridge collapse a few months ago by deploying additional mesh infrastructure to add network capacity in the area. And it says that it could reach positive cash flow in early 2008. One of their advantages? They secured a substantial commitment from the city for the services they built.

Other trends of the year gone by: Music and Wi-Fi are clearly more aligned, with the new Zune models and firmware from Microsoft allowing wireless sync (but not yet Wi-Fi purchases), and the introduction of both the Apple iPhone and iTunes touch, which allow music purchases over Wi-Fi but not synchronization. (While the MusicGremlin preceded both the Zune and iPhone/iPod options, it didn't seem to gain any market traction in 2007.)

Security continues to be a concern in 2007, although less of one as home users have clearly accepted WPA Personal, at long last, and networks are increasingly encrypted through better software from major hardware manufacturers. Wizards make encryption a no-brainer, when they work. Corporations stung by reports and by requirements from credit card issuers are also clearly protecting their networks better, although I'm sure we'll still see breaches at those firms that didn't cross every "t."

The 802.11n standard's emergence into an interim certified Wi-Fi state was also a significant milestone for faster wireless networking. Shipments of Draft 802.11n products in 2007 increased significantly, while prices dropped so much that it makes perfect sense to purchase a $50 to $80 Draft N router than a comparable G unit. Manufacturers made it clear as the year progressed that hardware sold today should generally be firmware upgradable to whatever the final, not much changed 802.11n standard is when approved in 2008.

Gadget-Fi continued on the rise, as an increasing array of devices included Wi-Fi as a connectivity option. Most notably, T-Mobile launched its HotSpot@Home service, the largest scale offering of converged cell/Wi-Fi calling. By year's end, they had four handsets for sale--two plain, a BlackBerry, and a clamshell--but subscriber numbers are unknown.

What's coming in 2008?

In-flight Internet (over Wi-Fi): 2008 is finally the year. It was supposed to be 2005. Or maybe 2002. But we should see a number of planes, mostly flying over the U.S., equipped with either in-flight Internet access or in-flight text messaging and text email. Connexion by Boeing's failure fortunately didn't discourage a half a dozen competitors who were in the R&D phase when Boeing wrote off its satellite-based Internet access venture.

AirCell, Row 44, OnAir, Aeromobile, Panasonic Avionics, and a T-Mobile consortium are among the announced or nearly announced firms with commitments or trials underway. AirCell and Row 44, focused on the U.S. market, plan to deliver Internet not voice to fuselages; OnAir and Aeromobile are working on mobile-based services, including voice, via existing cell phones and devices.

In 2008, American, Alaska, and Virgin America will launch trials over the U.S., and potentially move into production. OnAir should be expanding in Europe beyond the single French aircraft that's equipped in a trial now to RyanAir's fleet. And Aeromobile's Qantas trial could turn into real usage. There's likely action that will happen in Asia and the Middle East, too, that's not yet disclosed.

Other trends to watch

Wi-Fi in every smartphone with better integration. The iPhone was the leading edge, pun intended, offering 2.5G EDGE cell networking as part of the subscription price, along with seamless roaming to Wi-Fi networks. With RIM finally offering BlackBerry models with Wi-Fi, it's unlikely that any future smartphone model intended for serious users would lack the option.

Wi-Fi everywhere. Despite the setbacks in municipal Wi-Fi, wireless networks continue to expand, with better and better coverage found across larger areas and more locations. 2008 might be the year of hotspot saturation.

WiMax arrives. In 2008, we'll finally see production mobile WiMax in action in the U.S., and the questions about whether it works well enough and fast enough at the right price to beat current generation cell data networks, and make money for the disorganized Sprint Nextel will be answered. More certainly, Clearwire, with WiMax as its only option, will push aggressively to steal customers away from fixed, wired broadband, especially in markets with little competition.

Gadget-Fi a go-go. Wi-Fi will become an expected part of gaming consoles (already found in a few), cameras (found in crippled form in just a handful), regular cell phones (in dozens and dozens now), and music players (with more full functionality).




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Shopping  Created at Tue Oct 7 11:28:44 2008